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Front view of the Tholus Arcade structure with three panoramic screens and a central kiosk

A distinctive attraction in just 16 m²

Tholus Arcade

Tholus Arcade is an immersive group game where participants enter an interactive space and take on challenges through projections, sound and sensors. An engaging experience that combines movement, teamwork and technology, ideal for events, parks and shopping centres.

From CHF 8’900 excl. VAT

16 m² · up to 6 people per session

More people.
More time together.

Up to six people play together in the same session without headsets. They move, collaborate and react to what happens across the three walls, while people outside can follow the game.

The result for the venue

Attract. Entertain. Keep people longer.

Draw people to the area.

The structure, projected images and visible reactions create a recognisable focal point.

Keep children and adults engaged.

Rides and collaborative games give different ages something to do together, without headsets or isolation.

Add a reason to stay.

The session becomes part of the visit; companions can watch, wait for their turn and share the moment.

Why it attracts

Visible from outside. Shared inside.

A group inside Tholus Arcade during an immersive ride projected on three walls

Visible from outside.

Projection surrounds the group at 270°, while the open front displays the game and draws attention.

A group playing together inside Tholus Arcade without headsets

Ride and Play for different audiences.

Immersive rides and collaborative games let the venue adapt the experience to age, moment and audience.

Side profiles of a family focused on the Tholus Arcade projection

Children and adults, together.

Up to six people share the same scene, see one another and react without being isolated by headsets.

A hand using the Tholus Arcade central kiosk while a group waits

Automated kiosk and gates.

Selection, ticket or voucher, entry and exit follow a clear, separate flow.

Close-up of the Tholus Arcade lighting, audio and airflow systems

Sound, wind and light.

Environmental effects synchronise with the action across the three walls.

One group leaves Tholus Arcade while the next waits at the separate gate

Short rounds. Steady rhythm.

Game rounds of 60 to 100 seconds and automatic reset quickly prepare the next group.

Initial game library

Three games. Three ways to engage the group.

The initial library combines precision, cooperation and movement, with rules understood in seconds and a clear result at the end of every game round.

Tholus Sagitta screen with targets, score and game time

1–6 players · 60–90 sec · Competition

Tholus Sagitta

A precision arena across three screens: each player follows their own reticle, chooses targets and builds combos. Speed and accuracy keep changing the ranking until the final shot.

Cooperative Tholus Fulmen screen facing the Fulmen Reactor machine

1–6 players · 75–100 sec · Cooperation

Tholus Fulmen

The group faces a machine stretching across the panorama. Colours, simultaneous hits and sequences demand communication and timing to complete the mission together.

Tholus Cursus screen with runner, three lanes and obstacles

1–3 players · 60–90 sec · Movement

Tholus Cursus

A three-lane runner controlled by moving the controller: left or right to change lane, up to jump and down to slide. Three lives and increasing speed keep the contest open.

Game round
60–100 seconds
Complete session
Welcome, instructions, play, result and group rotation
Format
A session may include multiple game rounds

The effect on the area

The session involves the people watching too.

The open front puts images, movement and reactions on display. Passers-by understand the game and have a reason to stop.

Families watching a Tholus Arcade session from outside
Tholus ArcadeA Tholus Arcade session in action
01

Choose

The group starts at the kiosk.

Children, teenagers and adults select an experience, use a ticket or voucher, and receive the essential instructions.

Visitors starting their session at the Tholus Arcade kiosk
02

Enter

The gate opens. The world comes alive.

Three walls, sound, lighting and wind synchronise with the session.

Tholus Arcade Ride session in front of three projected walls
03

Experience

Ride or Play. Always together.

The group takes an immersive ride or works together in a game. No headset isolates people from those around them.

Tholus Arcade Play session with people working together
Side profiles of a family focused on the Tholus Arcade projection
04

Restart

One session ends. The next is ready.

Short game rounds and automatic reset keep the attraction moving throughout the day and make room for the next group.

One group leaves Tholus Arcade while the next waits at the separate gate

Rental plans

Try it for a weekend or make it a permanent feature.

Choose enough time to test its appeal, cover a peak period or programme the attraction continuously. Indicative pricing for a suitable indoor venue.

Friday to Sunday

Weekend

Test how much attention it draws during an event or a high-footfall weekend.

From CHF 8’900 excl. VAT

  • Installation and calibration
  • Ride and Play catalogue
  • Kiosk, gates and effects
  • Remote support
  • Scheduled collection
Check the weekend

Seven days

Week

Animate a promotion or school break and measure use across several days.

From CHF 11’900 excl. VAT

  • Everything in Weekend
  • Seven operating days
  • Remote monitoring
  • Usage summary
  • Scheduled collection
Check the week

Twelve months

Annual

Integrate Tholus Arcade into the venue’s permanent offer and give audiences a recurring reason to return.

From CHF 4’900 / month excl. VAT

  • Everything in 4 weeks
  • Monthly fee for 12 months
  • Ongoing monitoring
  • Dashboard and regular reports
  • Agreed content plan
Assess annual rental
Compare plans
IncludedWeekendWeek4 weeksAnnual
Installation and calibrationIncludedIncludedIncludedIncluded
Ride and Play contentIncludedIncludedIncludedIncluded
Remote supportDuring the eventDuring the rentalDuring the rentalOngoing
Usage dataSummarySummaryReportDashboard and reports

Prices exclude VAT. The final proposal specifies transport, schedule, venue requirements and any non-standard work.

Check availability and price

The rental

From the first 16 m² to opening day.

Space, audience and rental period are agreed before confirmation through one coordinated process.

  1. 01
    Technical survey and measurements of the space intended for Tholus Arcade

    Site check

    We check dimensions, access, power, light, connectivity and the flow of people around the attraction.

    Feasibility result
  2. 02
    Designers working on the physical and digital Tholus Arcade model

    Configuration

    We define the period, audience, Ride and Play content, languages, ticketing and customisation.

    Final proposal
  3. 03
    Technicians assembling the Tholus Arcade structure

    Installation

    We assemble and align the three sides, then test gates, audio, wind and sequences.

    On-site acceptance
  4. 04
    Venue staff training before Tholus Arcade opens

    Operation

    Your team receives the daily routine while we monitor the system, usage and indicators remotely.

    Public opening

One contact from the initial check to collection.

Measurable results

See how many people it engages.

Sessions, participants, time slots and content show how the attraction is used. If entry is paid, you can also track direct revenue.

Sessions and participants

See how many people enter and how many experiences are completed during the day.

Strongest times and content

Learn when the audience responds best and which experiences are selected most often.

Revenue, when applicable

With paid tickets or vouchers, compare takings, usage and rental cost.

Read the result through your venue data: usage, people engaged and direct revenue where applicable.

Ready for the venue

Everything it needs in a compact footprint.

Tholus Arcade measures 4 × 4 metres; we recommend an operating area of about 4 × 5 metres for access and visitor flow.

What is needed on site?

Indoor space, a level floor, power, installation access and a stable data connection. We verify the details for each venue.

Does it need a dedicated operator?

Selection, entry, the session, exit and reset are automated. Venue staff retain normal supervision, respond to alerts and perform daily checks.

How long are a game round and a session?

A game round lasts 60–100 seconds. The complete session includes welcome, instructions, play, result and group rotation, and may include multiple rounds.

Technicians installing and calibrating Tholus Arcade at the venue

Venue figures

Know when it attracts and how much it is used.

The audience response does not remain an impression: indicators show usage and operational continuity without adding work for the team.

  • Completed sessions
  • Participants
  • Busiest time slots
  • Most-used content
  • Revenue, when applicable
  • System availability
Tholus Arcade dashboard showing sessions, availability and revenue

Frequently asked questions

What you need to know before bringing it to your venue.

Which venues is it suitable for?

Shopping centres, family entertainment centres, parks, resorts and indoor venues that want a visible shared attraction without using a large footprint.

Is it only for children?

No. The catalogue can include experiences for children, teenagers, families and adults. We select the configuration around the venue’s real audience.

How does it help attract people and keep them longer?

The open front displays images and reactions, while short sessions create something to experience or watch. Actual results also depend on placement, promotion and venue footfall.

Can Tholus Arcade be purchased?

No. Tholus Arcade is available exclusively as a rental, with weekend, weekly, four-week and annual plans.

How much space is needed?

The structure measures 4 × 4 metres. We recommend about 4 × 5 operating metres for gates, kiosk and visitor movement.

Can it be used outdoors?

It is designed for indoor or covered environments with controlled conditions. Any other setting requires a specific review.

How many people can enter?

Up to six children. With adults, four or five people is normally the most comfortable group.

Does it require dedicated staff?

The main cycle is automated. The host venue still provides general supervision, handles alerts and performs the required daily checks.

What does the price include?

Configuration, the Tholus Arcade structure, available content, installation, calibration, startup, remote support and collection. Transport and venue-specific work are listed in the final proposal.

Can it connect to our ticketing?

Yes, after checking the system you use. Alternatively, the configured kiosk, ticket or voucher flow can be used.

How is the return estimated?

Use real participants, average price, opening days and net margin. We provide a transparent scenario, not a revenue guarantee.

16 m² ready to activate

Turn it into a reason to visit and stay.

Send us the venue, period and audience. We will check space and availability, then prepare a complete proposal for your location.

Let’s talk

Request information

Tholus Arcade Configure your request. We will reply with availability and a confirmed price.
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