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Technical documentation

Projections, formats, and beta limits.

This guide describes what VR Converter Studio 0.9.4 build 10 accepts, exports, and leaves to verification. The app reprojects edited or stitched monoscopic video; it does not perform stitching or create stereo video. Before delivery, test the final file on the actual player, media server, headset, or projection system that will be used.

Projection inputs, outputs, and layouts

The beta accepts rectilinear, 2:1 equirectangular, 3×2 EAC, and single-fisheye or domemaster sources. It exports rectilinear, equirectangular, domemaster, 3×2 cubemap, and mirror-dome output. Cubemap and mirror dome are not inputs; EAC is not an output. Face order and orientation must be checked against the destination pipeline before final delivery.

  • Inputs: rectilinear, 2:1 equirectangular, 3×2 EAC, and single-fisheye/domemaster.
  • Outputs: rectilinear, equirectangular, domemaster, 3×2 cubemap, and mirror dome.
  • Unsupported: 6×1, 1×6, or separate-face cubemaps; dual-fisheye sources.
  • Verify: EAC and cubemap face order and orientation in the destination software.

FOV, orientation, and interpolation

Yaw and roll cover ±180°, while pitch covers ±90°. Rectilinear output permits a 1–178° field of view; spherical and fisheye projections reach 360°, while each cubemap face remains fixed at 90°. GPU sampling uses fixed linear interpolation. Nearest, bicubic, and Lanczos cannot be selected in the current public beta.

  • Yaw and roll: −180° to +180°; pitch: −90° to +90°.
  • Rectilinear FOV: 1–178°; spherical and fisheye projections: 1–360°.
  • Cubemap faces: fixed 90° field of view.
  • Interpolation: linear GPU sampling; inspect fine grids and compressed sources for aliasing.

Codecs, audio, alpha, and colour

Compatibility depends on the decoder available on the Mac and the media actually stored in each container. Export includes H.264 and HEVC in MP4, plus HEVC Alpha and ProRes in MOV. The first audio track becomes stereo AAC. Declared Rec.601, Rec.709, and Rec.2020 matrices are read, but HDR preservation is not guaranteed.

  • Common sources and containers: MOV, MP4, M4V, MKV, WebM, AVI, and HEVC; CRM needs prior conversion.
  • Exports: H.264, HEVC 8/10-bit, HEVC Alpha, and ProRes; alpha can also be exported as a PNG mask.
  • Audio: first track, stereo AAC at 48 kHz and 192 kb/s; no passthrough or ambisonic preservation.
  • Not guaranteed: HDR, HLG, PQ, Dolby Vision, ACES, OCIO, or non-standard colour metadata.

What the current version does not do

VR Converter Studio does not replace camera software, an NLE, or a stitching system. The beta works only with prepared, already-stitched monoscopic source video files. It does not separate dual-fisheye lenses, create Apple Spatial Video or MV-HEVC, or automatically turn ordinary 2D video into 3D, VR180, or stereoscopic panoramic content.

  • No stitching or seam correction between camera lenses.
  • No dual-fisheye, stereo, VR180, or Apple Spatial Video/MV-HEVC.
  • No automatic 2D-to-3D conversion.
  • No universal guarantee for every codec, maximum resolution, HDR workflow, or playback target.

Presets and delivery verification

Presets fill projection, resolution, and codec settings; they do not certify YouTube, Quest, a media server, or a dome. Device model, operating system, player, codec profile, resolution, and metadata can change the result. Keep a short sample, verify orientation and audio on the actual destination, and record the configuration that passes the test.

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