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VR Converter Studio

Mac · Free during beta · 360° and fulldome video reprojection

Reproject 360° and fulldome video.

VR Converter Studio reprojects edited or stitched monoscopic and stereoscopic video on Mac. The beta includes VR180, Apple Spatial Video MV-HEVC import and export, domemaster, cubemap and mirror dome. It handles HDR and multiple audio tracks, with dome preview, preflight, queue and local Syphon. Start with prepared footage and verify the result on your destination device.

  • 360° reprojection
  • Domemaster preview
  • Local Syphon output

Free public beta 0.9.4 (build 13) for Apple Silicon Macs running macOS 14 or later. Access requires a name, email, one-time code and online validation at every launch. Spatial features depend on the system and available encoders.

VR Converter Studio converting an equirectangular video into a dome projection on Mac
360 VR, dome and flat workflows
Local files stay on your Mac
Live Syphon output for shows

From stitched 360° video to the required projection format.

Once editing and stitching are complete, changing projection often means FFmpeg v360 commands, the After Effects VR Converter effect, or repeated test renders. VR Converter Studio puts source, target, FOV, orientation, preview and presets in a Mac GUI. It does not replace editing, compositing or stitching.

01

Choose the projection

Convert equirectangular video to domemaster or fulldome, domemaster back to equirectangular, equirectangular to cubemap, or 360° footage to a flat rectilinear view.

02

Preview before export

Adjust field of view, yaw, pitch, roll and dome aperture while checking the result in a GPU-backed viewer.

03

Start from a declared preset

YouTube 360, Meta Quest 3, fulldome and mirror-dome presets prefill export settings; final playback must still be tested on the target system.

Inputs, outputs and beta limits

This matrix describes public beta 0.9.4 (build 13), not theoretical compatibility among every format. It separates accepted sources, available exports, functions that are not implemented, and behavior that depends on the file, encoder or device. Combinations not listed here should not be treated as supported.

Declared capabilities of VR Converter Studio 0.9.4 (build 13)
Area Input Output Unsupported Verify
Projections Rectilinear, 2:1 equirectangular, 3×2 EAC, single-fisheye/domemaster Rectilinear, 2:1 equirectangular, domemaster, 3×2 cubemap, mirror dome Cubemap and mirror dome as sources; EAC as output EAC face orders other than the expected layout
Cubemap and fisheye 3×2 EAC; single-fisheye/domemaster Six-face 3×2 cubemap; domemaster and mirror dome 6×1, 1×6 or separate-face cubemaps; dual-fisheye Face orientation against the destination pipeline
FOV and orientation Yaw and roll ±180°; pitch ±90° Rectilinear FOV 1–178°; spherical/fisheye 1–360°; cubemap faces 90° Adjustable cubemap face FOV Extreme optics and partial domes
Sampling Locally decoded video frames Projection antialiasing and continuous sampling across the 360° seam. Nearest, bicubic or Lanczos selection Aliasing in fine grids and heavily compressed sources
Codecs and containers MOV, MP4, M4V, MKV, WebM, AVI, HEVC; CRM after preliminary conversion H.264 and HEVC 8/10-bit in MP4; HEVC Alpha and ProRes in MOV Universal support for every codec carried by those containers Decoding of each source file on the Mac used
Audio Multiple tracks, surround and ACN/SN3D ambisonics 24-bit PCM in ProRes masters; AAC up to 5.1 and first-order ambisonics in delivery outputs Bit-for-bit passthrough of compressed audio Check codecs, channels, metadata and playback on your Mac and destination device.
Alpha, HDR and color Rec.601, Rec.709 and Rec.2020 matrices when declared Alpha with HEVC Alpha, ProRes 4444/4444 XQ or PNG mask; standard output tagged Rec.709. PQ/HLG HDR, HLG and HDR ProRes 4444 export, HDR-to-SDR tone mapping and SDR clips at reference white in HDR projects. Dynamic Dolby Vision, ACES and OCIO. Non-standard source profiles and metadata
Resolution Depends on the Mac decoder, memory and GPU Presets up to 8192×8192; custom values up to the 16384 px-per-axis application limit A 16K guarantee on every codec or Mac Effective limit with the selected encoder and hardware; Syphon up to 8192 px per axis
Detection Aspect-ratio estimate: 2:1 equirectangular, 1:1 domemaster, 3:2 EAC Manual correction among rectilinear, equirectangular, EAC and domemaster Semantic detection of lenses, stitching, cubemap or proprietary metadata Sources with an ambiguous aspect ratio
Stereo and stitching Mono, side-by-side, over-under and MV-HEVC Mono/stereo, VR180 and MV-HEVC output; each eye processed separately Lens stitching, dual-fisheye and automatic 2D-to-3D generation. Check codecs, channels, metadata and playback on your Mac and destination device.

From footage to final format

  1. 01

    Import the video

    Open local footage and let the app detect the most likely projection from the file.

  2. 02

    Choose the target

    Pick a delivery preset or set projection, resolution, codec and metadata yourself.

  3. 03

    Preview and export

    Check the frame, mark segments, export the queue, or send the transformed image to Syphon for live workflows.

360° reprojection with preflight and delivery presets.

Source and output remain distinct in every export. EAC is input-only; 3×2 cubemap and mirror dome are output-only. Adjust FOV, yaw, pitch and roll, then check resolution, codec and metadata before starting the queue. Syphon shares frames locally with other Mac apps, within the GPU and receiver limits.

  • Requirements: Mac with macOS 14 or later.
  • Inputs: rectilinear, 2:1 equirectangular, 3×2 EAC and single-fisheye/domemaster.
  • Outputs: rectilinear, equirectangular, domemaster, 3×2 cubemap and mirror dome.
  • Pro supports maximum resolution, ProRes, HEVC 10-bit, HEVC alpha, custom bitrate and alpha masks.
  • Syphon live output helps send transformed immersive video to local show and projection tools.

Delivery presets are configurations, not certifications

Presets set projection, resolution and codec, but they do not certify playback on a service or device. Public beta 0.9.4 (build 13) has no published end-to-end matrix covering upload, model, operating system and player. Test the final file in the real destination environment and record the result before delivery.

Preset verification status in beta 0.9.4 (build 13)
Destination Preset configuration Published verification Status
YouTube 360 2:1 equirectangular, 7680×3840, H.264/MP4; spherical metadata when automatic injection is enabled No versioned upload/player test is published Verify before publishing
Meta Quest 3 2:1 equirectangular, 5760×2880, HEVC Main10/MP4 Model, OS version and player are not recorded Verify on the target device
Fulldome Square 1K, 2K, 4K or 8K domemaster; selectable codec No published matrix for media server, projector or venue Verify on the installation
Local Syphon Local GPU frames up to 8192 px per axis, within the device limit Output path is implemented; receiver, version and resolution are not certified Verify the sender/receiver pair

See the conversion before you commit to the render.

The viewer is built for projection work, not only playback. Check a flat frame, a 360 view, a dome simulation or a mirror dome target before spending time on the final export.

Built for

  • Mono and stereo reprojection, VR180, MV-HEVC, HDR and multiple audio tracks on Mac.
  • Fulldome producers converting equirectangular footage to domemaster.
  • Technicians checking projection format and VR metadata.
  • Live show teams sending transformed video through Syphon.

On your Mac

  • Videos, projects and exported files are not uploaded to our servers.
  • No commercial account: beta access uses your name, email and a one-time code.
  • The beta session is validated online at every launch.
  • Project files and export settings stay local.

Compared with NLEs, CLI tools and Syphon

A Mac workflow for reprojection, spatial conversion and dome delivery, with preview, preflight, queue and Syphon. Combine it with NLEs and command-line tools for full editing and compositing workflows.

Scope of key immersive-video and reprojection tools
Tool Documented scope Best fit Relationship to VR Converter Studio
VR Converter Studio Mono and stereo reprojection, VR180, MV-HEVC, HDR and multiple audio tracks on Mac. The video is already edited and stitched and needs a projection output Dedicated workflow; narrower than NLEs and CLI tools
FFmpeg v360 CLI filter with many projections, FOV/orientation controls and multiple interpolations Automation, reproducible scripts and advanced combinations Projection antialiasing and continuous sampling across the 360° seam.
Adobe VR Converter After Effects conversion effect for VR layouts, cubemaps and compositing Reprojection is part of a compositing project A Mac workflow for reprojection, spatial conversion and dome delivery, with preview, preflight, queue and Syphon. Combine it with NLEs and command-line tools for full editing and compositing workflows.
DaVinci Resolve 21 Editing, color, audio and immersive VR180/VR360 workflows End-to-end post-production is required The beta is limited to reprojection, dome delivery and Syphon
Syphon Mac technology for sharing real-time GPU frames between apps One app must receive another app’s local video output A complementary technology, not a converter or editor

Technical format references

The sources below describe projections, Syphon transport and Apple spatial metadata. The matrix lists beta capabilities; verify the final output in your destination player and system.

360° conversion, fulldome and Syphon questions

Does VR Converter Studio stitch 360° video?

No. The app starts with footage that has already been edited or stitched. It does not combine lens captures or replace proprietary software from Insta360, GoPro, Ricoh or another camera manufacturer.

Does the beta convert Apple Spatial Video, VR180 or stereoscopic video?

Stereoscopic 3D and VR180 with separate processing for each eye; Apple Spatial Video (MV-HEVC) import and export. Check codecs, channels, metadata and playback on your Mac and destination device.

Can it replace FFmpeg v360 or After Effects VR Converter?

It covers common reprojection tasks through a Mac GUI with preview, preflight, presets and a queue. It does not replace the full FFmpeg command line or the editing and compositing tools in After Effects.

Which video projections can it convert?

Inputs are rectilinear, 2:1 equirectangular, 3×2 EAC and single-fisheye/domemaster. Outputs are rectilinear, equirectangular, domemaster, 3×2 cubemap and mirror dome. Cubemap and mirror dome are not inputs; EAC is not an output.

Do the YouTube 360 and Meta Quest presets guarantee compatibility?

No. They prefill resolution, codec and projection, but beta 0.9.4 (build 13) has no published versioned matrix covering upload, device model, operating system and player. Test the final file on the real destination.

What does Syphon output do?

It shares transformed frames locally on the Mac with compatible applications for preview, shows and projection. It does not upload the video or stream it to a remote server.

Have immersive footage to deliver in the right format?

VR Converter Studio is for the moment when the content is ready, but the output format is not. Open the file, choose the target, preview the result and export without losing an afternoon to projection settings.

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